Pace of Play Tips / Local Rules
This section provides members with the latest information on Pace of Play Tips as well as any Local Rules or special rules clarification.
|Pace of Play|
1. The most important feature of Ready Golf (and pace of play) is being ready to hit when it is your turn to play. If the person with "honors" on the tee or anywhere else on the course, including the green, is not ready to hit, than someone else in the group should be ready and should proceed to hit. Ready golf does not require rushing, it primarily means being ready to hit. If you are standing by your ball ready to hit there is plenty of time for practice swings and any other pre-shot routine that you like to use.
2. Always carry an extra ball so that when you need to hit a provisional you can do so right away.
3. If the cart is ready to be moved as soon as you sit (whether or not you are the driver), get in while holding on to your clubs, clean them and replace head covers etc. while the cart is moving.
4. Put the clubs in your bag the next time you get out of the cart.
5. On the tee all players should be out of the cart ready to hit. If the player with honors is not ready somebody else should hit. If the group in front is too close for a longer hitter, the shorter hitters should tee off first. All players should watch the tee shots of the players in their group.
6. As soon as the last tee shot is complete, drive to the closest ball. The player with the closest ball should select a club (or two or three) and get prepared to hit the shot. The other player (regardless of whether or not they are the driver) should drive to his ball (assuming he is not in the way of other players) and get ready to hit. The driver should not wait for the first player to hit.
7. Everyone should help look for a lost ball but only AFTER they have hit.
8. The player with the lost ball should be looking and when practical, the person closest to the pin (the last one to hit next) should help look for the ball while the other players hit. The other players can join the search when they have finished hitting. The rules allow 5 minutes but that is too long for casual play, one or two minutes is enough.
9. Practice swings are fine, particularly if you are standing at your ball ready to hit while waiting for another player. If the group is stopped, waiting for you to hit, try to limit the number of practice swings.
10. If you are in doubt about whether or not your shot is out of bounds, in a water hazard or lost, hit a provisional ball. You can continue to hit the provisional until you reach the area of the first ball in question. If you find it and it is in bounds, hit it, otherwise continue with the provisional.
11. If the format permits, pick up when you have reached your maximum allowable strokes on a hole. If you are not familiar with Equitable Stroke Control (ESC) see the Tab and link under Club Information to understand how it works.
12. When the game allows, and you are not keeping up with the group in front of you, you should pick up when you reach your maximum.
ON THE GREEN
13. Leave clubs at side of the green closest to the carts. Begin to line up your putt as you approach the green. Be ready to putt before it is your turn.
14. Fix your ball mark as you approach your ball. Putt continuously if you ball is not in someone's line and you are comfortable with the making the putt. Announce your intention to putt out.
15. The first person in the hole should pick up the pin and be ready to replace it when everyone has putted out.
16. If a player is off the green and his shot ends up further from the hole than others already on the green, they should not wait for that player to play his next shot. Play should continue until he is ready to hit.
17. Do not record scores at the green. Drive to the next tee as quickly as possible and record scores at the first opportunity on the next hole (usually while waiting for the group in front of you to clear).
OUR WEEKLY GAMES
18. In addition to the use of these tips, the pace of play is affected by the type of game we play. Bingo Bango Bongo, for example, requires that shots be taken in the correct order. This can significantly slow down play.
19. Any game that allows players to pick up when they reach the maximum number of strokes allowed will be faster than individual and "net" games that require everyone to record the actual number of strokes. For example, a two-man best ball competition will be faster than a two-man total net game because in the best ball format, a player unlikely to be the team's "best ball" (e.g. he hits two tee shots out of bounds and shanks his 6th shot into the desert) can just pick up. In a total net game you have to play out the hole, write down your 12 on the scorecard and move on to the next tee under the watchful eye of the marshal and the four groups backed up behind you Future games will be selected with an eye toward improving pace of play.
20. One other reminder.... whenever you play 7 or more holes by the rules of golf you should record score on the AGA website. If you play at least 7 holes you should record a nine hole score. If you play 13 or more holes you should record an 18 hole score. Do this by giving yourself a par on all holes you did not complete and then adding any strokes provided by your handicap.
21. Keep in mind that this does not mean that you must always play by the rules of golf. Some of the games we play, Scramble for example, do not follow the rules of golf and no score can be recorded. When the course is wide open, there is no problem with hitting multiple balls or putting until you make it or hit it till you like it. When you do this, you are not playing by the rules of golf and you simply don't post a score.
If we all utilize these Ready Golf tips we can easily reduce our playing time to four hours or less.
Please let me know if you have any questions or comments or compliments.
As usual, whining and complaints should be directed to the President of the club.
|Local Rules / Clarifications|
LOCAL RULES FOR SADDLEBROOKE RANCH GOLF COURSE
OUT OF BOUNDS: Homeowners’ property lines, walls, fences, streets and parking lots shall define out-of bounds when white stakes are not present.
GROUND UNDER REPAIR: All newly sodded areas, areas outlined by white lines or stakes, staked trees and barren, compact desert soil with possible embedded stones located in the main area of the hole defined as 'The Fairway' are ground-under-repair from which play is prohibited. If a player’s ball lies within the area or if it interferes with the player’s stance or his intended swing, the player must take relief under rule 25-1. Divits, whether repaired or not, does not qualified.
ANIMAL DAMAGE: Cow, Havelina or Coyote dung, anthills, and damage that is clearly identifiable as having been caused by animal hoofs, are to be treated as Ground Under Repair. Relief from these areas is restricted to the lie of the ball and area of your swing and is not permitted for stance. If your ball comes to rest in a barren area that has been destroyed by the rabbits, you do not get relief. If these areas are located in the actual fairway and not in the rough portion of the hole, you may take relief, no closer to the hole. If the animal had burrow into the ground and made a home, then you can take a one club relief. Rule 25-1 applies.
EMBEDDED BALL: Through the green, a ball that is embedded in its own pitch mark in the ground, other than sand, may be lifted without penalty, cleaned and dropped as near as possible to where it lay but not nearer the hole. “Through the green” is the whole area of the course except a) the teeing ground and the putting green of the hole being played; and b) all hazards on the course.
STONES IN BUNKERS: Stones are movable obstructions and Rule 24-1 applies. If the ball moves while removing the stones, it must be replaced, without penalty, providing the movement is directly attributed to the removal of the stones.
FRENCH DRAINS: These drains are immovable obstructions and Rule 24-2 applies. If a player's stance, ball or swing interfers with the gravel associated with these drains known as Spider Arms may take relief. The player may lift the ball and drop it, without penalty, within one club-length of and not nearer the hole than the nearest point of relief.
DISTANCE MEASURING DEVICES: A player may obtain distance information by use of a distance-measuring device. If, during a stipulated round, a player uses a distance-measuring device to gauge or measure other conditions that might affect their play (e.g., elevation changes, wind speed, etc.), the player is in breach of Rule 14-3.
PROVISIONAL BALL ON HOLES WITH LATERAL HAZARD: If there is doubt whether a ball is in or is lost in the lateral water hazard on holes #4, 8, 10, 11, and 13 a player may play another ball provisionally under any of the applicable options in Rule 26-1. If the original ball is found outside the water hazard, the player must continue play with it. If the original ball is found in the water hazard, the player may either play the original ball as it lies or continue with the ball played provisionally under Rule 26-1. If the original ball is not found or identified within the five-minute search period, the player must continue with the ball played provisionally.
ACCIDENTAL MOVEMENT OF A BALL ON THE PUTTING GREEN: When a player’s ball lies on the putting green, there is no penalty if the ball or ball-marker is accidentally moved by the player, his partner, his opponent, or any of their caddies or equipment. The moved ball or ball-marker must be replaced.
GREENSIDE IRRIGATION HEADS: Sprinklers are immovable obstructions. If a ball lies off the putting green and the irrigation head is within two club-lengths of the putting green and is within two club-lengths of the ball and intervenes on the line of play to the hole, the player may take relief as follows: The ball may be lifted and dropped at the nearest point to where the ball lay that a) is not nearer the hole and b) avoids intervention and c) is not in a hazard or on the putting green. The ball may be cleaned when lifted.
AERATION HOLES: Through the green a ball that comes to rest in or on an aeration hole or "slice" may be lifted without penalty, cleaned and dropped as near as possible to the spot where it lay but not nearer the hole. The ball when dropped must first strike a part of the course through the green.
On the putting green, a ball that come to rest in or on an aeration hole or "slice" may be placed at the nearest spot not nearer the hole that avoids the situation.
If a player has reason to believe he is entitled to relief from this condition, Decision 20-1/0.7 applies.
EQUIPMENT RUTS: If a ball lies within a tire rut, you get relief within 1 club length from the edge of the tire rut, no closer to the green. The difference between a tire track and a tire rut will be determined by the indentation of the tire mark in the soil. If more than half of the ball is covered by the indentation, your ball then lies within a tire rut and relief may be taken under Rule 25. If more than half of the ball is not covered by the indentation, your ball then lies within a tire track and no relief is taken (play ball as it lies). Free relief may be obtained at the nearest point of relief, no closer to the hole for deep ruts made by our course maintanance equipment.
TREE WELLS: Decision 33-2a/10.5: There is no relief from tree basins which are not made of artificial materials. There is protection for “young” trees, but not established trees or their well. New plantings will be discernable by tree wells made of fresh overturned earth and may also have staking.
Portions on the course are designed for drainage using large rocks. If your ball lands in the portion of the area that is marked “out of bounds”, a player must apply Rule 27-1b (1 stroke penalty and distance rule). If your ball lands in the portion of the area that is not marked, a player may apply Rule 24-2b(i) (free drop using 1 club closest relief rule). The areas on the course where this local rule change comes into play are:
- large rock area located to the left of tee box #7
- large rock area located in the desert just to the right of green #15
- large rock area located left of the cart path just after the forward tee box on hole #17
- large rock area located in the desert just to the right of the bunker on hole #17
GARDEN AREAS: A decorative area located throughout the course that is distinguish by small chip stone for ground cover. If a player’s ball lies within the garden or if the garden interferes with the player’s stance or intended swing, a player must take relief under Rule 24-2. This relief will be defined as follows: determine the nearest point of relief, no closer to the hole or in a hazard. This location could be either to the right or to the left or behind your ball. Using the one club length, no penalty, the players will then lift and drop the ball. It should be noted that most Landscape Gardens have tall cactus planted in their area, along with being located adjacent to cart paths. This nearest point of relief could be either behind a cactus or located on the cart path and a player must drop their ball at that spot. A second relief may only be taken off the cart path, but when determining your closest relief, this could put your ball in a desert lie. A player may always determine an ‘Unplayable Lie’ after the drop and apply Rule 28.
REVISED: MARCH 2018